/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2008 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */
#ifndef POINT_TO_POINT_HELPER_H
#define POINT_TO_POINT_HELPER_H

#include <string>

#include "ns3/object-factory.h"
#include "ns3/net-device-container.h"
#include "ns3/node-container.h"
#include "ns3/deprecated.h"

#include "ns3/trace-helper.h"

namespace ns3 {

class Queue;
class NetDevice;
class Node;

/**
 * \brief Build a set of PointToPointNetDevice objects
 *
 * Normally we eschew multiple inheritance, however, the classes 
 * PcapUserHelperForDevice and AsciiTraceUserHelperForDevice are
 * "mixins".
 */
class PointToPointHelper : public PcapHelperForDevice, public AsciiTraceHelperForDevice
{
public:
  /**
   * Create a PointToPointHelper to make life easier when creating point to
   * point networks.
   */
  PointToPointHelper ();
  virtual ~PointToPointHelper () {}

  /**
   * Each point to point net device must have a queue to pass packets through.
   * This method allows one to set the type of the queue that is automatically
   * created when the device is created and attached to a node.
   *
   * \param type the type of queue
   * \param n1 the name of the attribute to set on the queue
   * \param v1 the value of the attribute to set on the queue
   * \param n2 the name of the attribute to set on the queue
   * \param v2 the value of the attribute to set on the queue
   * \param n3 the name of the attribute to set on the queue
   * \param v3 the value of the attribute to set on the queue
   * \param n4 the name of the attribute to set on the queue
   * \param v4 the value of the attribute to set on the queue
   *
   * Set the type of queue to create and associated to each
   * PointToPointNetDevice created through PointToPointHelper::Install.
   */
  void SetQueue (std::string type,
                 std::string n1 = "", const AttributeValue &v1 = EmptyAttributeValue (),
                 std::string n2 = "", const AttributeValue &v2 = EmptyAttributeValue (),
                 std::string n3 = "", const AttributeValue &v3 = EmptyAttributeValue (),
                 std::string n4 = "", const AttributeValue &v4 = EmptyAttributeValue ());

  /**
   * Set an attribute value to be propagated to each NetDevice created by the
   * helper.
   *
   * \param name the name of the attribute to set
   * \param value the value of the attribute to set
   *
   * Set these attributes on each ns3::PointToPointNetDevice created
   * by PointToPointHelper::Install
   */
  void SetDeviceAttribute (std::string name, const AttributeValue &value);

  /**
   * Set an attribute value to be propagated to each Channel created by the
   * helper.
   *
   * \param name the name of the attribute to set
   * \param value the value of the attribute to set
   *
   * Set these attribute on each ns3::PointToPointChannel created
   * by PointToPointHelper::Install
   */
  void SetChannelAttribute (std::string name, const AttributeValue &value);

  /**
   * \param c a set of nodes
   *
   * This method creates a ns3::PointToPointChannel with the
   * attributes configured by PointToPointHelper::SetChannelAttribute,
   * then, for each node in the input container, we create a 
   * ns3::PointToPointNetDevice with the requested attributes, 
   * a queue for this ns3::NetDevice, and associate the resulting 
   * ns3::NetDevice with the ns3::Node and ns3::PointToPointChannel.
   */
  NetDeviceContainer Install (NodeContainer c);

  /**
   * \param a first node
   * \param b second node
   *
   * Saves you from having to construct a temporary NodeContainer. 
   * Also, if MPI is enabled, for distributed simulations, 
   * appropriate remote point-to-point channels are created.
   */
  NetDeviceContainer Install (Ptr<Node> a, Ptr<Node> b);

  /**
   * \param a first node
   * \param bName name of second node
   *
   * Saves you from having to construct a temporary NodeContainer.
   */
  NetDeviceContainer Install (Ptr<Node> a, std::string bName);

  /**
   * \param aName Name of first node
   * \param b second node
   *
   * Saves you from having to construct a temporary NodeContainer.
   */
  NetDeviceContainer Install (std::string aName, Ptr<Node> b);

  /**
   * \param aNode Name of first node
   * \param bNode Name of second node
   *
   * Saves you from having to construct a temporary NodeContainer.
   */
  NetDeviceContainer Install (std::string aNode, std::string bNode);

private:
  /**
   * \brief Enable pcap output the indicated net device.
   *
   * NetDevice-specific implementation mechanism for hooking the trace and
   * writing to the trace file.
   *
   * \param prefix Filename prefix to use for pcap files.
   * \param nd Net device for which you want to enable tracing.
   * \param promiscuous If true capture all possible packets available at the device.
   * \param explicitFilename Treat the prefix as an explicit filename if true
   */
  virtual void EnablePcapInternal (std::string prefix, Ptr<NetDevice> nd, bool promiscuous, bool explicitFilename);

  /**
   * \brief Enable ascii trace output on the indicated net device.
   * \internal
   *
   * NetDevice-specific implementation mechanism for hooking the trace and
   * writing to the trace file.
   *
   * \param stream The output stream object to use when logging ascii traces.
   * \param prefix Filename prefix to use for ascii trace files.
   * \param nd Net device for which you want to enable tracing.
   */
  virtual void EnableAsciiInternal (
    Ptr<OutputStreamWrapper> stream,
    std::string prefix,
    Ptr<NetDevice> nd,
    bool explicitFilename);

  ObjectFactory m_queueFactory;
  ObjectFactory m_channelFactory;
  ObjectFactory m_remoteChannelFactory;
  ObjectFactory m_deviceFactory;
};

} // namespace ns3

#endif /* POINT_TO_POINT_HELPER_H */
