/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Manuel Requena <manuel.requena@cttc.es>
 *         Nicola Baldo <nbaldo@cttc.es>
 */


#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/mobility-module.h"
#include "ns3/lte-module.h"
#include "ns3/config-store.h"
#include "ns3/spectrum-module.h"
#include <ns3/buildings-helper.h>
//#include "ns3/gtk-config-store.h"

using namespace ns3;

int main (int argc, char *argv[])
{	
  CommandLine cmd;
  cmd.Parse (argc, argv);
	
  // to save a template default attribute file run it like this:
  // ./waf --command-template="%s --ns3::ConfigStore::Filename=input-defaults.txt --ns3::ConfigStore::Mode=Save --ns3::ConfigStore::FileFormat=RawText" --run src/lte/examples/lena-first-sim
  //
  // to load a previously created default attribute file
  // ./waf --command-template="%s --ns3::ConfigStore::Filename=input-defaults.txt --ns3::ConfigStore::Mode=Load --ns3::ConfigStore::FileFormat=RawText" --run src/lte/examples/lena-first-sim

  ConfigStore inputConfig;
  inputConfig.ConfigureDefaults ();

  // Parse again so you can override default values from the command line
  cmd.Parse (argc, argv);

  Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();

  // Uncomment to enable logging
  //lteHelper->EnableLogComponents ();

  // Create Nodes: eNodeB and UE
  NodeContainer enbNodes;
  NodeContainer ueNodes;
  enbNodes.Create (1);
  ueNodes.Create (1);

  // Install Mobility Model
  MobilityHelper mobility;
  mobility.SetMobilityModel ("ns3::BuildingsMobilityModel");
  mobility.Install (enbNodes);
  mobility.SetMobilityModel ("ns3::BuildingsMobilityModel");
  mobility.Install (ueNodes);

  // Create Devices and install them in the Nodes (eNB and UE)
  NetDeviceContainer enbDevs;
  NetDeviceContainer ueDevs;
  // Default scheduler is PF, uncomment to use RR
  //lteHelper->SetSchedulerType ("ns3::RrFfMacScheduler");

  enbDevs = lteHelper->InstallEnbDevice (enbNodes);
  ueDevs = lteHelper->InstallUeDevice (ueNodes);

  // Attach a UE to a eNB
  lteHelper->Attach (ueDevs, enbDevs.Get (0));

  // Activate an EPS bearer
  enum EpsBearer::Qci q = EpsBearer::GBR_CONV_VOICE;
  EpsBearer bearer (q);
  lteHelper->ActivateEpsBearer (ueDevs, bearer, EpcTft::Default ());


  // Configure Radio Environment Map (REM) output
  // for LTE-only simulations always use /ChannelList/0 which is the downlink channel
  Ptr<RadioEnvironmentMapHelper> remHelper = CreateObject<RadioEnvironmentMapHelper> ();
  remHelper->SetAttribute ("ChannelPath", StringValue ("/ChannelList/0"));
  remHelper->SetAttribute ("OutputFile", StringValue ("rem.out"));
  remHelper->SetAttribute ("XMin", DoubleValue (-400.0));
  remHelper->SetAttribute ("XMax", DoubleValue (400.0));
  remHelper->SetAttribute ("YMin", DoubleValue (-300.0));
  remHelper->SetAttribute ("YMax", DoubleValue (300.0));
  remHelper->SetAttribute ("Z", DoubleValue (0.0));
  remHelper->Install ();

  // here's a minimal gnuplot script that will plot the above:
  // 
  // set view map;
  // set term x11;
  // set xlabel "X"
  // set ylabel "Y"
  // set cblabel "SINR (dB)"
  // plot "rem.out" using ($1):($2):(10*log10($4)) with image
  
    
  BuildingsHelper::MakeMobilityModelConsistent ();


  Simulator::Run ();

  //GtkConfigStore config;
  //config.ConfigureAttributes ();

  Simulator::Destroy ();
  return 0;
}
